I think CCC can clean up his player rotations a bit to keep the guys better rested down the stretch in games.
Law played 36 min and it showed. With Pardon back, Taphorn should not need to play the 4; let him sub the 3 at about 12 min per game. This gets Law down to 28 min. If Tap's hot, give him more minutes at the 3 and let Law spell Lindsey at the 2.
I liked seeing Ash in the game for Mac and hope we see more of him in games where we face a great or hot PG. But I think CCC could have gone longer with this rotation than 7 min. Bump this up along with a few more for Brown to keep Mac closer to 28 min. Then, minutes at the 2 not picked up by Law also must go between Ash and Brown. Go with the "hot hand" here.
Benson must have earned more than the 2 min he saw last night over the past 9 games. I'd have him as Pardon's backup and avoid playing Skelly or Lumpkin at the 5 the rest of the way. Let him get 12 min a night. He seems capable of that. Skelly and Lumpkin split time at the 4. They are your hustle guys and neither should see significantly more than 20 min.
Minutes could wind-up looking something like:
1 Mac 28
2 Lindsey 28
3 Law 28
5 Pardon 25
4a Lumpkin 20
4b Skelly 20
3xx Taphorn 18
5xx Benson 15
1xx/2xx Brown & Ash 18
The trick is to set the rotations to avoid having more than 1 of the third group on the court together for any extended length of time. First rotation for me would have Skelly and Taphorn off the bench for Lumpkin and either Lindsey or Law depending on how they're playing, with the latter shifting to the 2. Keep the hotter hand in the game. If both are hot, sub in Ash for Mac to give him early rest and keep running plays for the wings to score. Ash locks down on D and can help keep an early game run going with steals and pushing tempo.
I consider Skelly to be a 4b... basically a starter at the 4. If we get in foul trouble at the 5, he can give it a go, but I don't like our prospects against B1G competition with Skelly and Lumpkin lining up together.